Xbox Exclusive Releases Late 2017
A BATTLE ROYALE game-mode will put up to 100 players on a remote island for a winner-takes-allshowdown where strategic gameplay is as important as shooting skills. Players will enter a last-man-standing battle where they try to locate weapons, vehicles and supplies in a graphically and tactically rich battleground that eventually forces players into a shrinking play zone as they engage in a tense and spectacular fight to the death.
About and Features:
Realistic gunplay mechanics, with 17 weapons & 35 attachments.
Motion captured character animations.
Realistic vehicle mechanics with 4 vehicle types to choose from (Car, buggy, jeep, boat), and more to be added in the future.
Session based gameplay, with an in-depth loot system and different end game locations each round.
State of the art character customization system.
ELO based ranking and both in-game and web-based leaderboards.
Full player tracking with 2D map replays (COMING SOON)
In-game 3D match playback, with cinematic camera system (COMING SOON)
Who is PLAYERUNKNOWN?
PLAYERUNKNOWN (Brendan Greene – Creative Director at Bluehole) is the pioneer of the Battle Royale genre. From humble beginnings creating the Battle Royale game-mode on the ARMA series, he went on to license his game-mode to Sony Online Entertainment (now Daybreak Games) for inclusion in their title H1Z1.
Now working as creative director on BATTLEGROUNDS, he has finally the chance to create his own version of the game-mode which spawned a new genre in gaming.
“From when I first started making the Battle Royale game-mode in ARMA 2, I have always wanted to make a good game. With Bluehole, and their philosophy of creating “well made” games, I am confident that together we can create a great game.”
Community-driven development (from Playerunknown’s Battlegrounds website)
Since we started this project a year ago, we have reached out to the Battle Royale community to gather suggestions and feedback about what they want and expect from the game.
Ever since we started our pre-alpha testing, we have worked with them to implement suggestions, get feedback about gameplay, and ask their help when we ran alpha and beta testing.
Custom Games (from Playerunknown’s Battlegrounds website)
During Early Access, we will have custom games on private servers available for our partners.
We will expand the reach of this program once the core system is working well.
Modding (from Playerunknown’s Battlegrounds website)
From the very start, we wanted to provide players with the ability to create new game-modes and mods based in our game.
We have created a highly detailed world, and provide content creators with a wealth of vehicles, weapons & items for use in their own mods.
Our players will have the full use of our assets and can create their own content for inclusion in their mods, by using the highly powerful Unreal Engine devkit!
Media // Videos
Currently Updating This Page…