August 16, 2016 by Kyber3000
Rise of Private Matches – and Clans!
As announced on our gamescom Livestream, the launch of Rise of Iron will herald the arrival of Private Matches to Destiny. When Lord Saladin issues his call to infiltrate the Plaguelands, Lord Shaxx will throw you the keys to the Crucible. From there, the arena will be what you make of it!
You’ll be in control – even if you choose not to play Control.
Choose your game mode.
There are many options that will lead to many possibilities. You have questions? Destiny Player Support has the details for how the Crucible is about to change, and how you’ll have a hand in changing it.
Click to read more about:
Read all about the menu you’ll use to structure your own personal arena. You can create everything from a competitive showdown to a controlled sound-stage for your own stories. The game you host can be casual or competitive.
Every Private Match will take place in a personal clubhouse that bears the name of the Clan that controls it. You won’t need to be in a Clan to host your own match. As any Clan Overlord can attest, an active roster makes it easier to fill a lobby.
Thinking of arranging a tournament to find out who is the best Guardian in your Clan? We now have the tools to support the competitive community. To set some expectations for how Guardians can fight for honor and riches, we’re kicking things off with some basic guidelines.
This is a new frontier for community interaction. We can’t wait to see what you do with it. As always, we’ll be watching. We’ll also be right there with you, inviting you to spar with our own teams.
Game on, Guardians!
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Destiny: Private Matches (Help)
With the release of Destiny: Rise of Iron, all Destiny players on PlayStation 4 and Xbox ONE will receive the ability to create and play Private Matches.
Private Matches allow players to create their own lobby to play Crucible Game Types. The Fireteam leader who creates this lobby will be able to choose from a series of pre-selected options to assemble a match with the settings of their choosing.
Private Match Director Icon
To create a Private Match lobby, the Fireteam leader must open the Director in Orbit, select the Crucible, then select the Private Match node. This will then allow the Fireteam leader to select their desired match settings under the new “Game Options” menu.
PLEASE NOTE: This page may be revised at the release of Destiny: Rise of Iron. Please visit this page again on September 20th, 2016 when Destiny: Rise of Iron is available on PlayStation 4 and Xbox ONE for more information.
This is where the Fireteam leader of the Private Match lobby creates the Private Match that will be played. Options that may be selected are:
In addition to these Game Options, the following options will only be available determined by the currently selected Map.
TIME OF DAY
Once all desired Game Options have been selected, press Launch to begin the Private Match.
While all players will have the ability to create and play Private Matches, players who do not own Destiny: Rise of Iron will not be able to play Supremacy game types, as well as access the Floating Gardens, Icarus, Last Exit, or Skyline Crucible Maps.
In Private Matches, players have the ability to freely switch teams between Alpha and Bravo Team. This can be done while in Orbit prior to launching a Private Match, or while alive after a Private Match has started. To switch teams, perform the following:
To switch teams in Orbit:
To switch teams in a Private Match:
In a Private Match, players may switch to a team that is already full(6 players) only if a player from each team initiates a team switch at the same time. In this instance, players have a 15 second window to successfully switch teams with each other before the team switch results in failure.
When switching teams in a Private Match, the player who switches teams will die immediately, and their personal score will be reset to zero. Their contribution to the overall team score, however, will not be deducted.
In Private Matches, players may switch between the Team and Fireteam Voice Channels. The Team Voice Channel will only allow you to communicate with other players in your immediate team(ex: Alpha Team). The Fireteam Voice Channel will enable every player in a Private Match lobby to communicate directly.
In Orbit, Voice Channels are disabled, and every player in the Private Match lobby can speak freely. Once the Private Match has been launched, each team will be defaulted to the Team Voice Channels.
Regardless of which Voice Channel is selected, players cannot communicate with other players in their lobby who are not in the same Voice Channel. For example: A teammate in the Fireteam Voice Channel cannot communicate with team members who have only opted to be in the Team Voice Channel, and vice versa.
| To change Voice Channel while in a Private Match:
Listed below is additional information which players should know when participating in Private Matches.
| Activity Rewards
Progression and Reputation
If you have encountered an issue not outlined in this Help Article, and have not found a solution on help.bungie.net, please report your issue to the #Help forum.
If none of these steps solved your problem, you may return to the help page to seek other answers.